So what you see is what you get - and what I got was pretty good in terms of performance and stability. However, not all is well - there are installer issues, performance issues and minor bugs galore, and the developers have announced that no further patches are coming for the game. (The screen to the right shows one game-breaker familiar to early adopters - you couldn't climb a critical ladder very early in the game). Gone are the huge game-breaking bugs that plagued early adopter, as is the need for most players to disable some of the high-quality graphics options just to get to the next stage. One of the best things that has happened in the months since release is that the developers have cleaned up the technical messes that plagued the game on release and for some time afterwards. Look at it this way - when my kids were toddlers they would often like the box more than the toy that came in the box but that doesn't make the box a great toy. It is fun - but that doesn't mean it's very good. I finished it, went back and played more using a different skill-tree approach and keep loading old saves just to play through some of the areas. Let me get one thing out of the way for those who have played the demo or some of the game and are outraged at the score - this game can be loads of fun. Unfortunately that is only the tip of the iceberg of what is wrong. The game has already angered fans of both role-playing games, because this effort took Arkane studios away from making Arx Fatalis 2 and also because this game has very little to do with the Might & Magic franchise, other than using the name. My basic description of Dark Messiah Might and Magic is "Half Life 2 meets Arx Fatalis meets Blade of Darkness." The game is powered by the Half-Life 2 Engine, developed by the same folks who brought us Arx Fatalis and based in the storied Might & Magic universe, and features a visceral melee combat style reminiscent of the brutal action game Blade of Darkness (Severence to some).
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